Tactica: Ogre Kingdoms Yhetees

Many thanks to Lord Calsius for this article.


Yhetees are another flexible unit in the ogre kingdoms army. They can move through any terrain without penalty, making them a bane for wood elf armies, and also undead ethereal units. They are also a must have against undead with their ice weapons. As they count as magical they can harm any of those pesky units you would normally have to get a character to sort out or avoid for the whole game (however, beware of the lore of fire or any flaming attacks, as it renders this rule useless.) There good strength should mean they could destroy these units (and wood elves) with utmost ease. Another useful thing about the yhetee is that it is at –1 to hit in Close combat, this means it can still remain well alive even against high weapon skill opponents, which is handy as the ogres only have average/reasonable weapons skills.

Something that you must remember however is that they CANNOT see through terrain or finish a move in it, so they aren’t as good as wood elves in trees for that reason. It also means that if you move fully out of the terrain you are likely to be in charge range of something, well within line of sight and within shooting distance. As you are likely to have them in units of three one successful shooting phase can force you to take panic tests (one dead yhetee and there you have a panic test on leadership 7). For those reasons you will have to be careful about when and where you use the “scale terrain” special rule.

Yhetees are also in possession of movement 7, making them as fast as most cavalry units you are likely to face. This gives them another advantage in making lances and other weapons that will carve through the hides of ogres like a hot knife through butter much less of a threat. Use the scale terrain rule to move them close to a flank of a heavy cavalry unit, smash them and get another ogre unit to hit them at the front, this will almost undoubtedly annihilate this key threat to your army.



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