| Weathering Marines |
Many thanks to BaleWolf for this article.
All of the images are linked to larger versions if you click them. 
Hi all.
The armor on this guy will be your final result. (The leather is still W.I.P.)
But now for the explanation.
First thing first, basecoat with Space Wolves gray-
The oil paints That I'm going to use is Georgia Oil or something like that, I'm sure any brand will work (I just went to wallmart and bought the cheapest pack I could find) You'll want to use colors that are complementary and you might want to test it out first. (All I'm saying is not to use blue with bone or something like that, unless you want it to look odd... like all the green on this guy)
Paint the different colors onto the model with little dabs, I grouped the blue and the yellow together to get the greenish color (I didn't put any of the brown on yet). You might want to use a crappy brush for this, because it may slightly ruin it.
Now take mineral spirits, also known as turpentine (I'm using odorless stuff...) and move your brush across the surface, spreading out the oils.
this came out a bit dark... so...
I simply stuck my brush into tissue to get rid of the moisture, and then moved it gently across the surface, breaking up the clumps and sucking some of it into the brush.
I then do this to the rest of the arm.
This again was a bit too dark so I rubbed the raised areas with a ear swab while it was drying.
Now, take some Codex gray and put it on a small sponge. I am actually using a sea sponge but I hear that you can use those green scrubby pads and a whole bunch of other stuff that mimics the design... you can also paint it on with a brush if you want to, I just like the randomness of the sponge.
You only want a small amount on the sponge so dab it on another surface until you get the amount of coverage that you wish and then begin to dab it on you model (I guess it would be like dry brushing with a sponge, only you dab with it... so in no way like dry brushing... I guess)
Ok... now comes the harder part... this is what I understand to be called "mapping" what you do is paint a tiny while line (using skull white) on the bottom rim of the damage. I only do this on the larger flakes of codex gray and if you notice it is not parallel to the arm, I have adjusted it to the pose of the model.
Metal time! (insert head bang here!!)
First thing first is to basecoat the metal areas with bestial brown
Then paint boltgun metal over it, but make sure there is still a lot of the brown showing in all of the recesses.
This is after a wash of both black ink and brown ink, both were very watered down, and I put the brown ink down first, then the black. I don't think the order will make a difference but make sure that when you put the second one down, that the first one is dried or it will get really funky.
Chainmail highlights-
If you notice there is a whole bunch of green in all the cracks, it is now time to get rid of that.
Your going to take the dark brown oil paint and extremely water it down with the mineral spirits, almost 8:1 spirit too oil. Then you brush it into the recesses. This creates an instant dirty look and is easy to accomplish due to the fact that the oil seeps around in the cracks, filling up the spaces.
And now we have the completed arm!





